BUT because Iceblock is missing they print insane cards for the deck. Dig 3 cards into your deck for 2 mana 2. I was expecting way better than this for the Archmage Arugal Minion.
Something along the lines of a drawing a spell, then adding a copy of said spell to my hand, but alas, that is not to be.
The effect is nice, but worthless without Book of Specter to support it. Seriously, this card needs a serious buff in order to keep it on the board.
It just needs a little more health to keep it on the board. I give it 3 out of 5. Man this would be good in Elemental Odd Mage!
What minions are you gonna copy? This minion will get removed next turn, so what are you gonna get out of it? What are you going to get out of it?
For control mages, this is a great card. And Chromaggus never saw play. Especially since they are slow minions and not fast spells.
Arugal looks like a bad Pyros. Funny how blizzard likes to rotate archetypes. A zoo player is now crafting age cards, hunter is offering control and soon combo decks.
Oh well, this seems very powerful in a zoo deck, someone just has to put it together. Aggro usually finds a way. Wow, they sure are pushing Frost Lich and elemental mage it seems.
A midrange mage could be decent given how much value the mage DK has. You can still afford some removal spells in your deck and can go hard on the elementals.
At least for a year Pyros and servant of kalimos and blazecaller will be around. Baron Geddon will probably see soo much crafting in the first month or so!
No matter what Blizzard is ensuring if you want to play Mage you will likely need at least 1 legendary even if that legendary is Arugal.
You have to hold on to this card till you can combine it with a draw card. Might turn out not that good. For me, fun is 1 priority. Is this card good?
Also how does Mage stay alive without ice block? Maybe they run book of spectres with this? The reason why Ice Block is leaving is because it is OP in most cases, because it is one of the only card in the game that guarantees you one extra turn of survival turn, unless you take fatigue damage.
Ice Block is basically run in almost every Mage decks, because other Mage secrets get countered easily here and there. Ice Barrier is a more accessible way of survival, but of course definitely weaker, however it will see much more play after Ice Block going out of rotation.
Artificer and jaina are your healing tools to not die. This happens with alot of card games… for example magic the gathering… you need a few of the following sets to flesh out new mechanics.
MTG at least has more than a single card per color that follows a mechanic. You are very right. Echo is not storm.
I was a little surprised by that too, then again — Hunter got 2 even legendaries; Warrior got 2 odds. I assume they made the decision based on the current class options.
It seems like this plus Book of Specters can become a 4 mana draw 6 combo or 8 mana draw six with Aluneth. A minion based Mage deck will have similar issues as a spell based Hunter deck did, but it is easier to envision a minion based Elemental Mage than the current spell hunter decks were.
Perhaps a Spiteful Summoner Elemental deck with Pyroblasts, Book of Specters, Flamestrikes and will emerge with this being a draw engine to compliment Aluneth if the deck plays it, but this is definitely a good card.
That is true, but the effect and the statline on this card does mean it will rarely survive to the next turn, especially is this is played in conjunction with Aluneth.
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That would depend entirely on what time zone you are in, if you type 11am pdt into Google, it should automatically tell you what time it would be local time.
I can agree with the ppl saying this set feels a little bit underwhelming. But I think this is because Team5 is finally starting to figure out the direction they want to take this game to.
And it seems they learned from mistakes from the past by not printing that many clearly overpowered cards and toning down the overall power level.
If this in the long run makes the game more skillful and thus more fun for me and for the likes of me, then so be it. We'll have to wait and see.
First of all, we have not seen the entire set yet. While people tend to expect that the best cards are shown at the start, it's never fully been the case.
I remember that previous expansions had some of the best cards in the final reveal, like Small-Time Buccaneer , Fandral Staghelm or Radiant Elemental.
Second, even if most of the set looks weak, powerful cards are more than enough to shape the meta. Pretty much every previous expansion was ultimately defined by something between cards, and many of them became less important over time.
Third, all expansions have looked kind of underwhelming during the reveal season. That's where people rating cards make mistakes.
Many cards have been looking bad in theory and turned out to be strong in practice the opposite happens as well.
There have been so many cases where cards looked bad or just "ok" on paper, and then ended up dominating the meta or even getting nerfed, like The Caverns Below.
I would not be surprised if the same happens in TWW. It's also important to consider that the rotation will change a lot of things for Standard.
And finally, even if TWW turns out to be on the weak side, and is about as "bad" as TGT, I would wait at least two more expansions to see if Team5 stays with that line or if this is just the exception.
Obviously Blizzard needs to keep the power level low at the beginning of a cycle, but giving two classes nothing but trash? Just imagine the laughs from Ben Brode.
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